

Enemies are also given more health and deal out more damage than in Normal Mode. In it, Ann retains all of her acquired weapons, items, Credits, and Skill Point upgrades. ANNO: Mutationem has New Game+ unlocked after finishing the story.

Interestingly, the levels' and fortresses' colors are inverted as well. The approach areas and fortresses are identical to those in the first quest however, things are naturally more difficult this time around, and the destinations of most of the warp pipes are scrambled (radically altering your path through each fortress). After beating the first quest, you get a non-ending stating that the fortresses have all reactivated and you must go back and destroy them for good. Air Fortress has a second quest that immediately follows the first.If the right conditions are met, she keeps everything and opens the path to the true ending. AeternoBlade plays with this: If the heroine does not meet the required conditions, she is sent back to the beginning of the game without her memories of the previous cycle and loses all of her power-ups.It's very rare for this trope to be present alongside Playable Epilogue in the same game, but such cases do exist. Subtrope of Macrogame and Post-End Game Content. However, the concept itself dates back at least as far as the The Legend of Zelda series. The original name translates roughly to "New Game with Strength". This is named after the mode that is unlocked in Chrono Trigger, where the majority of the game's multiple endings can be attained in this mode. Some instances will also start the game after the story's opening prologue and/or tutorials, so that the player can jump right back into the action straight away rather than go through stuff they already know or doesn't take advantage of their NG+ skills/equipment. In some special instances, going through a New Game+ run is the key to fighting the True Final Boss, either by taking advantage of options that were not available the first time around or simply because NG+ makes certain changes to the narrative to allow for a fork unique to this run. On the flipside, the early game becomes a cakewalk unless the enemies are beefed up accordingly.

Of course, no matter how many special skills and items you can bring over to a new game, the characters almost never are able to remember the game's plot and fix any mistakes they may have made, or they are told that " You Shouldn't Know This Already." You can also just pretend that New Game+ mode is playing a new game while averting the With This Herring trope since you start off this time with much better gear.
